Digital Temple

Digital Temple

An interactive classroom designed for immersive learning


Digital Temple cover image

Overview

Digital Temple makes a difficult subject easier to learn. We turned Buddhist art and history from Kaihua Monastery into an interactive site with annotated images, a virtual gallery, 3D models, and simple games—showing how design can turn complex research into clear, enjoyable learning.


Organization

Harvard FAS CAMLab

My Role

Product Designer, Project Manager

Year

Jun 2022-Feb 2024



Vision illustration

Do you know 85% of Buddhist temples worldwide are unprotected and not open to the public?

There is little to no digital data on Kaihua Monastery, and we can only learn about this remote heritage site from the research of few scholars.



User Research

10+

25

140+

Interviews
Workshops
Surveys


We began with a simple goal: make knowledge more accessible. But soon we had to ask—who are our users, and what do they want to know? Through interviews, workshops with the Harvard Art History team, surveys, and journey mapping, we clarified user needs and learning goals.



UX research diagram

From this, two main user groups emerged: scholars and general audiences. The challenge became: how might we preserve rigor for scholars without overwhelming broader audiences?

A drawing of two users having dialog on their needs.

Problem & Opportunity

Narrowing our scope, we identified four key opportunity spaces that addresses the painpoints from both user groups.

Problems and opportunities diagram





Setting Up the System

Information Architecture: we crafted two flows for the two types of uers we have.

Information Architecture diagram

Design System: typography, colors, and components

An infograph showing branding guidelines


Usability Testing

To test the early models, we ran 5 rounds of interviews with 40 participants. It led to some key design changes.


I. Spatial & Narrative Clarity
Information Architecture diagram

We added UI guidance and guardrails to the annotation process—clarifying where flows begin, how they move, and how narrative threads connect.




II. Wayfinding in 3D
Information Architecture diagram

We improved accessibility by addressing slow-network issues (when 3D models fail to load), added wayfinding tools to help users orient themselves, and introduced more intuitive interactions.







Design Solutions


I. Spatial and Informational All-in-One Interface

Researchers no longer need to jump between platforms to access different data. We consolidated research, spatial information, and multimedia into one interface.







II. The Best Way to Learn

We broke down complex mural narratives into smaller modules and learning games. Testing showed students gained better understanding of the storyline and performed better on image–text matching tests.

Animated demonstration of interactive annotation feature.

Animated demonstration of interactive annotation feature.



III. Designed for Scholarship and Beyond

We created a consolidated archive of high-resolution mural snippets, categorized and labeled so scholars and students can easily cite specific scenes and reference them in their research.


Animated demonstration of interactive annotation feature.




Museum Exhibitions & VR

Alongside the digital platform, we curated physical exhibitions at Harvard and museums across Asia, featuring art installations, immersive theater, and academic events.

Installation shot of Digital Temple at the exhibition space CAMLab Cave, Cambridge, 2023
Installation shot of Digital Temple at the exhibition space CAMLab Cave, Cambridge, 2023


We also created a complementary VR experience, allowing users to explore the temple in 360° on tablets or through VR headsets.




Impact

1.1 M

1535

4+

Views
Likes on Instagram
New Collaborations


Vision illustration

After launch, user interviews showed that 90% of participants gained new knowledge about Buddhist art through Digital Temple.

On Instagram, the project reached 1M+ views, earned 1,500+ comments, and led to collaboration inquiries from 4+ research institutions and art organizations.

Engagement continues to grow steadily.